钝器剑舞修正(避免二觉被动+power影响)
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@@ -1278,8 +1278,8 @@ class Skill24(ActiveSkill):
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# 75被动钝器冲击波部分
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# 75被动钝器冲击波部分
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data19 = data15
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data19 = data15
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power19 = 0
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power19 = 1
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hit19 = 1
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hit19 = 0
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def setMode(self, mode=None):
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def setMode(self, mode=None):
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weapon = self.char.GetWeaponType()
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weapon = self.char.GetWeaponType()
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@@ -1299,7 +1299,6 @@ class Skill24(ActiveSkill):
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elif weapon[0] == "钝器":
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elif weapon[0] == "钝器":
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# 不会产生剑气 变成冲击波
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# 不会产生剑气 变成冲击波
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self.hit15 = self.hit19 = 1
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self.hit15 = self.hit19 = 1
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self.power19 += 1
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self.hit2 = self.hit18 = 0
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self.hit2 = self.hit18 = 0
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pass
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pass
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